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Old 10-02-2005, 08:16 PM   #1
HSE2
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Default Ps3's Cell Chip Opens Doorway Into Future

(This Post has been butchered from an article hosted by CVG written by Mr John Houlihan.) Link password protected and free of copywrite


The Cell processor is a joint collaboration between Sony, IBM and Toshiba which began in 2001. It will boast supercomputer-like floating point performance, clock speeds which are greater than 4 GHz and an overall performance which is estimated at roughly ten times that of the fastest current generation of PCs.

All three companies expect the Cell chip to become industry standard in everything from TVs to home servers, supercomputers and of course crucially for Sony, the PS3.

The Cell is made up of a single 64-bit Power processing core with eight synergistic processing units, is apparently Operating System neutral (though somehow we doubt it will be used for Windows) and can support multiple operating systems simultaneously.

Sony's Cell Processor Technical Specs

Cell is a breakthrough architectural design - featuring 8 Synergistic Processing Units (SPU) with Power-based core, with top clock speeds exceeding 4 GHz (as measured during initial laboratory testing).

Cell is OS neutral - supporting multiple operating systems simultaneously

Cell is a multicore chip comprising 8 SPUs and a 64-bit Power processor core capable of massive floating point processing

Special circuit techniques, rules for modularity and reuse, customized clocking structures, and unique power and thermal management concepts were applied to optimize the design

Multi-Core Architecture

Contains 8 SPUs each containing a 128 entry 128-bit register file and 256KB Local Store

Contains 64-bit Power ArchitectureTM with VMX that is a dual thread SMT design-views system memory as a 10-way coherent threaded machine

2.5MB of on Chip memory (512KB L2 and 8 * 256KB)

234 million transistors

Prototype die size of 221mm2

Fabricated with 90nanometer (nm) SOI process technology

Cell is a modular architecture and floating point calculation capabilities can be adjusted by increasing or reducing the number of SPUs

Broadband Architecture

Compatible with 64b Power Architecture SPU is a RISC architecture with SIMD organization and Local Store

128+ concurrent transactions to memory per processor

High speed internal element interconnect bus performing at 96B/cycle

Real-Time Architecture

Resource allocation (for Bandwidth Management)

Locking caches (via Replacement Management Tables)

Virtualization support with real time response characteristics across multiple operating systems running simultaneously

Security Enabled Architecture

SPUs dynamically configurable as secure processors for flexible security programming

Confluence of New Technologies

Virtualization techniques to support conventional and real time applications

Autonomic power management features

Resource management for real time human interaction

Smart memory flow controllers (DMA) to sustain bandwidth
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Old 10-02-2005, 08:28 PM   #2
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I hope it hauls its **** over Xbox 2 over and over again.
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Old 10-02-2005, 08:37 PM   #3
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It's cheap too! Looks like something good.
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Old 10-02-2005, 08:47 PM   #4
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Lol, I posted this the other day...

http://www.fordforums.com.au/showthread.php?t=3039

the ps3 should be good though when it finally comes out.
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Old 10-02-2005, 08:51 PM   #5
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Quote:
Originally Posted by lv619
Lol, I posted this the other day...

http://www.fordforums.com.au/showthread.php?t=3039

the ps3 should be good though when it finally comes out.

Sorry - : missed it
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